Energy mods for Minecraft 1.21.1

Pollution of the Realms [1.21.5] [1.21.4] [1.21.1] [1.20.1] [1.18.2]

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Would you like to feel like a villain who can destroy the game world of Minecraft? By installing this mod, you can spoil the world around you with pollution. This task will require carbon and sulfur emissions. You burn fuel, and then emission blocks appear.

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Tech Reborn [1.21.5] [1.21.4] [1.21.1] [1.20.2] [1.20.1]

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Mod that provides the ability to create and use different types of cars. These machines can be connected to each other, and must be powered by energy that we can distribute anywhere using cables and connectors. With all these and other elements, we will be able to generate energy to power automatic power distribution systems, liquids, create automated ore processing systems and many other industrial systems.

3 202
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RFTools Power [1.20.1] [1.19.4] [1.19.3] [1.19.3] [1.16.5]

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Sometimes it becomes difficult to understand for a long time and set up various huge mechanisms that stretch for many kilometers to the side. For such cases, this mod was invented, because it provides special tools that allow you to more simply and inexpensively deal with the problem and its source, or simply work with the network.

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Mekanism Generators [1.21.1] [1.21] [1.20.4] [1.20.1]

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If you want to have a good time playing in the open spaces of Minecraft, then be sure to improve its constituent elements. For example, today we suggest you use a modification called Mekanism Generators for Minecraft 1.12.2.

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Integrated Tunnels [1.21.4] [1.21.1] [1.20.1] [1.19.2]

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Integrated Tunnel Model can help you with its additional functionality. These are new pipelines. The complex tunnel model will give you different tools, such as pipes and pipelines for transition elements, liquids, and e.t.c. Individual items and liquids will work together into a single network.

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ProjectE [1.21.1] [1.20.1] [1.18.2] [1.16.5] [1.12.2]

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ProjectE - the mod's functionality is guaranteed to sound familiar to those who played with the incredibly popular Equivalent Exchange 2. So what's the difference between the two mods?

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Extreme Reactors [1.21.4] [1.21.1] [1.21] [1.20.1] [1.18.2]

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Extreme Reactors complements the game with huge nuclear reactors, new industrial turbines for generating electricity Redstone Flux using the power of the atom, in the techno mode, fuel rods now remove waste, accompanied by good animation they can be placed in any direction-up, down, south-north, east-west, added support for Modularity liquids to replace liquids from Thermal Expansion.

2 376
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Industrial Foregoing [1.21.1] [1.21] [1.20.1] [1.18.2] [1.16.5]

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Industrial Forecasting is responsible for allowing us to produce a large number of machines and objects, with which we can create industrial systems to automate various processes and common tasks in the game.

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Actually Additions [1.21.1] [1.20.4] [1.12.2]

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Actually Additions on contains a huge variety of items. Here you will find new types of armor and weapons. Experience the latest mechanisms and new opportunities.

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Immersive Engineering [1.20.1] [1.19.4] [1.19.3] [1.19.3] [1.16.5]

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Immersive Engineering is a mod for minecraft that allows you to diversify the appearance and functions of multi-block structures, as well as use new mechanisms and items.

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